Gameplay Architecture
Player movement, interaction rules, health, collection and delivery loops built in C#.
Unity Developer focused on gameplay programming, game systems, optimization and creating engaging player experiences.
Open to Unity Developer internships and junior opportunities
I'm an aspiring Unity Developer who enjoys building gameplay systems, player controllers, UI frameworks, backend services and interactive experiences. My primary focus is Unity and C#, while continuously learning software engineering practices, optimization techniques and deployment workflows. Every featured project on this portfolio was designed and developed independently by me.
Unity, C#, Gameplay Systems
HTML, CSS, JavaScript
Node.js, PostgreSQL
Git, Docker, Linux
A practical overview of the systems I have designed and implemented across my solo projects.
Player movement, interaction rules, health, collection and delivery loops built in C#.
Day and night cycles, object spawning and systems that keep the game world active.
Enemy behaviours, hazards and gameplay rules that create pressure for the player.
Settings, health feedback and interfaces that communicate game state clearly.
REST API development with Node.js, PostgreSQL and containerized deployment using Docker.
Profiling, testing and refining independently from initial idea through implementation.
Started learning Unity and C#.
Built gameplay systems and personal projects.
Learning backend development, Docker and deployment.
Solo projects covering game design, programming, UI and technical implementation. Select a project for the full case study.
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Interested in collaborating, discussing game development, or simply saying hello?
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